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Gold Medal Software Volume 2 (Gold Medal) (1994).iso
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ROME.MCD
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1993-11-01
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* Walls of Rome - Tile Definition Table - ROME.MCD
*
*
* Height = H
*
* Beach = B
*
* Ground = G
*
* Wall = Wl
*
* Water = Wt
*
* Two-level = 2
*
* Diggable = D
*
* Scalable = S
*
* Resistance to Destruction = RD
*
* Damaged Tileset = DT
*
* Damaged Tile = Dam
*
* -----------------------------------------------
*
* H B G Wl Wt 2 D S RD DT Dam Desc Tile#
*
*
10 0 1 0 0 0 1 0 10 00 000 Grass * 0
10 0 1 0 0 0 1 0 10 00 001 Grass * 1
10 0 1 0 0 0 1 0 10 00 002 Grass * 2
40 0 1 0 0 0 1 0 10 05 000 Wall * 3 Ground
40 0 1 0 0 0 1 0 10 05 001 Wall * 4 Ground
*
40 0 1 0 0 0 1 0 10 05 002 Wall * 5 Ground
40 0 1 0 0 0 1 0 10 05 003 Wall * 6 Ground
40 0 1 0 0 0 1 1 50 05 004 Crennel * 7 Ground
40 0 1 0 0 0 1 1 50 05 005 Crennel * 8 Ground
40 0 1 0 0 0 1 1 50 05 006 Crennel * 9
*
50 0 0 1 0 0 1 0 10 05 007 Battlement * 10
40 0 1 0 0 0 1 1 50 05 008 Crennel * 11
50 0 0 1 0 0 1 0 10 05 009 Battlement * 12
40 0 1 0 0 0 1 1 50 05 010 Crennel * 13
40 0 1 0 0 0 1 1 50 05 011 Crennel * 14
*
50 0 0 1 0 0 1 0 10 05 012 Battlement * 15
50 0 0 1 0 0 1 0 10 05 013 Battlement * 16
50 0 0 1 0 0 1 0 10 05 014 Battlement * 17
50 0 0 1 0 0 1 0 10 05 015 Battlement * 18
40 0 1 0 0 0 1 0 10 05 016 Wall * 19 Ground
*
40 0 1 0 0 0 1 0 10 05 017 Wall * 20 Ground
40 0 1 0 0 0 1 0 10 05 018 Wall * 21 Ground
40 0 1 0 0 0 1 0 10 05 019 Wall * 22 Ground
40 0 1 0 0 0 1 0 10 05 020 Wall * 23 Ground
40 0 1 0 0 0 1 0 10 05 021 Wall * 24 Ground
*
40 0 1 0 0 0 1 0 10 05 022 Wall * 25 Ground
40 0 1 0 0 0 1 0 10 05 023 Wall * 26 Ground
40 0 1 0 0 0 1 0 10 05 024 Wall * 27 Ground
40 0 1 0 0 0 1 0 10 05 025 Wall * 28 Ground
40 0 1 0 0 0 1 0 10 05 026 Wall * 29 Ground
*
40 0 1 0 0 0 1 0 10 05 027 Wall * 30 Ground
50 0 0 1 0 0 1 0 10 05 028 Battlement * 31
50 0 0 1 0 0 1 0 10 05 029 Battlement * 32
50 0 0 1 0 0 1 0 10 05 030 Battlement * 33
50 0 0 1 0 0 1 0 10 05 031 Battlement * 34
*
50 0 0 1 0 0 1 0 10 05 032 Battlement * 35
50 0 0 1 0 0 1 0 10 05 033 Battlement * 36
50 0 0 1 0 0 1 0 10 05 034 Battlement * 37
50 0 0 1 0 0 1 0 10 05 035 Battlement * 38
40 0 1 0 0 0 1 1 50 05 036 Crennel * 39
*
40 0 1 0 0 0 1 1 50 05 037 Crennel * 40
40 0 1 0 0 0 1 1 50 05 038 Crennel * 41
40 0 1 0 0 0 1 1 50 05 039 Crennel * 42
40 0 1 0 0 0 1 0 10 05 040 Floor * 43
40 0 1 0 0 0 1 0 10 05 041 Floor * 44
*
40 0 1 0 0 0 1 0 10 05 042 Floor * 45
50 0 0 1 0 0 1 0 10 05 043 Battlement * 46
50 0 0 1 0 0 1 0 10 05 044 Battlement * 47
50 0 0 1 0 0 1 0 10 05 045 Battlement * 48
40 0 1 0 0 0 1 0 10 05 046 Floor * 49
*
50 0 0 1 0 0 1 0 10 05 047 Battlement * 50
50 0 0 1 0 0 1 0 10 05 048 Battlement * 51
40 0 1 0 0 0 1 0 10 05 049 Floor * 52
50 0 0 1 0 0 1 0 10 05 050 Battlement * 53
40 0 1 0 0 0 1 0 10 05 051 Floor * 54
*
50 0 0 1 0 0 1 0 10 05 052 Battlement * 55
50 0 0 1 0 0 1 0 10 05 053 Battlement * 56
50 0 0 1 0 0 1 0 10 05 054 Battlement * 57
50 0 0 1 0 0 1 0 10 05 055 Battlement * 58
40 0 1 0 0 0 1 0 10 05 056 Floor * 59
*
50 0 0 1 0 0 1 0 10 05 057 Battlement * 60
50 0 0 1 0 0 1 0 10 05 058 Battlement * 61
40 0 1 0 0 0 1 0 50 05 059 Door * 62
40 0 1 0 0 0 1 0 50 05 060 Door * 63
40 0 1 0 0 0 1 0 50 05 061 Door * 64
*
40 0 1 0 0 0 1 0 10 05 062 Door * 65
50 0 0 1 0 0 1 0 10 05 063 Battlement * 66
50 0 0 1 0 0 1 0 10 05 064 Battlement * 67
10 0 0 1 0 0 0 0 40 05 065 Gate * 68
10 0 0 1 0 0 0 0 40 05 066 Gate * 69
*
10 0 0 1 0 0 0 0 40 05 067 Gate * 70
40 0 1 0 0 0 1 0 10 05 068 Wall * 71 Ground
40 0 1 0 0 0 1 0 10 05 069 Wall * 72 Ground
40 0 1 0 0 0 1 0 10 05 070 Wall * 73 Ground
40 0 1 0 0 0 1 0 10 05 071 Wall * 74 Ground
*
40 0 1 0 0 0 1 0 50 05 072 Door * 75
40 0 1 0 0 0 1 0 50 05 073 Door * 76
10 0 1 0 0 0 1 0 10 00 077 Grass * 77
10 0 1 0 0 0 1 0 10 00 078 Grass * 78
10 0 1 0 0 0 1 0 10 00 079 Grass * 79
*
10 0 1 0 0 0 1 0 10 00 080 Grass * 80
10 0 1 0 0 0 1 0 10 00 081 Grass * 81
30 0 1 0 0 0 1 0 30 05 074 Stairs * 82
30 0 1 0 0 0 1 0 30 05 075 Stairs * 83
30 0 1 0 0 0 1 0 30 05 076 Stairs * 84
*
30 0 1 0 0 0 1 0 30 05 077 Stairs * 85
30 0 1 0 0 0 1 0 30 05 078 Stairs * 86
30 0 1 0 0 0 1 0 30 05 079 Stairs * 87
30 0 1 0 0 0 1 0 30 05 080 Stairs * 88
30 0 1 0 0 0 1 0 30 05 081 Stairs * 89
*
50 0 0 1 0 0 1 0 10 05 082 Battlement * 90
10 0 1 0 0 0 1 0 10 00 091 Cobbles * 91
10 0 1 0 0 0 1 0 10 00 092 Cobbles * 92
10 0 1 0 0 0 1 0 10 00 093 Grass * 93
10 0 1 0 0 0 1 0 10 00 094 Grass * 94
*
10 0 1 0 0 0 1 0 10 00 095 Grass * 95
10 0 1 0 0 0 1 0 10 00 096 Grass * 96
10 0 1 0 0 0 1 0 10 00 097 Cobbles * 97
10 0 1 0 0 0 1 0 10 00 098 Cobbles * 98
10 0 1 0 0 0 1 0 10 00 099 Cobbles * 99
*
10 0 1 0 0 0 1 0 10 00 100 Cobbles * 100
10 0 1 0 0 0 1 0 10 00 101 Grass * 101
10 0 1 0 0 0 1 0 10 00 102 Grass * 102
10 0 1 0 0 0 1 0 10 00 103 Grass * 103
10 0 1 0 0 0 1 0 10 00 104 Grass * 104
*
10 0 1 0 0 0 1 0 10 00 105 Cobbles * 105
10 0 1 0 0 0 1 0 10 00 106 Cobbles * 106
10 0 1 0 0 0 1 0 10 00 107 Cobbles * 107
10 0 1 0 0 0 1 0 10 00 108 Cobbles * 108
10 0 1 0 0 0 1 0 10 00 109 Cobbles * 109
*
50 0 0 1 0 0 1 0 10 05 083 Battlement * 110
50 0 0 1 0 0 1 0 10 05 084 Battlement * 111
10 0 1 0 0 0 1 0 10 00 112 Grass * 112
10 0 1 0 0 0 1 0 10 00 113 Grass * 113
50 0 0 1 0 0 1 0 10 05 085 Battlement * 114
*
50 0 0 1 0 0 1 0 10 05 086 Battlement * 115
50 0 0 1 0 0 0 0 20 00 116 Roof * 116
50 0 0 1 0 0 0 0 20 00 117 Roof * 117
50 0 0 1 0 0 0 0 20 00 118 Roof * 118
50 0 0 1 0 0 0 0 20 00 119 Roof * 119
*
50 0 0 1 0 0 0 0 20 00 120 Roof * 120
50 0 0 1 0 0 0 0 20 00 121 Roof * 121
50 0 0 1 0 0 0 0 20 00 122 Roof * 122
50 0 0 1 0 0 0 0 20 00 123 Roof * 123
50 0 0 1 0 0 0 0 20 00 124 Roof * 124
*
50 0 0 1 0 0 0 0 20 00 125 Roof * 125
50 0 0 1 0 0 0 0 20 00 126 Roof * 126
50 0 0 1 0 0 0 0 20 00 127 Roof * 127
50 0 0 1 0 0 0 0 20 00 128 Roof * 128
10 0 1 0 0 0 0 0 50 00 129 Stone * 129
*
10 0 1 0 0 0 0 0 50 00 130 Stone * 130
10 0 1 0 0 0 0 0 50 00 131 Stone * 131
10 0 1 0 0 0 0 0 50 00 132 Stone * 132
10 0 1 0 0 0 0 0 50 00 133 Stone * 133
10 0 1 0 0 0 0 0 50 00 134 Stone * 134
*
10 0 1 0 0 0 0 0 50 00 135 Stone * 135
10 0 1 0 0 0 0 0 50 00 136 Stone * 136
10 0 1 0 0 0 0 0 50 00 137 Stone * 137
10 0 1 0 0 0 0 0 50 00 138 Stone * 138
10 0 1 0 0 0 0 0 50 00 139 Stone * 139
*
50 0 0 1 0 0 0 0 20 00 140 Roof * 140
50 0 0 1 0 0 0 0 20 00 141 Roof * 141
50 0 0 1 0 0 0 0 20 00 142 Roof * 142
50 0 0 1 0 0 0 0 20 00 143 Roof * 143
50 0 0 1 0 0 0 0 20 00 144 Roof * 144
*
50 0 0 1 0 0 0 0 20 00 145 Roof * 145
50 0 0 1 0 0 0 0 20 00 146 Roof * 146
50 0 0 1 0 0 0 0 20 00 147 Roof * 147
50 0 0 1 0 0 0 0 20 00 148 Roof * 148
50 0 0 1 0 0 0 0 20 00 149 Roof * 149
*
50 0 0 1 0 0 0 0 20 00 150 Roof * 150
50 0 0 1 0 0 0 0 20 00 151 Roof * 151
50 0 0 1 0 0 0 0 20 00 152 Roof * 152
50 0 0 1 0 0 0 0 20 00 153 Roof * 153
50 0 0 1 0 0 0 0 50 00 154 Building * 154
*
50 0 0 1 0 0 0 0 50 00 155 Building * 155
50 0 0 1 0 0 0 0 50 00 156 Building * 156
50 0 0 1 0 0 0 0 50 00 157 Building * 157
50 0 0 1 0 0 0 0 50 00 158 Building * 158
50 0 0 1 0 0 0 0 50 00 159 Building * 159
*
50 0 0 1 0 0 0 0 50 00 160 Building * 160
50 0 0 1 0 0 0 0 50 00 161 Building * 161
50 0 0 1 0 0 0 0 50 00 162 Building * 162
50 0 0 1 0 0 0 0 50 00 163 Building * 163
50 0 0 1 0 0 0 0 50 00 164 Building * 164
*
50 0 0 1 0 0 0 0 50 00 165 Building * 165
50 0 0 1 0 0 0 0 50 00 166 Building * 166
50 0 0 1 0 0 0 0 50 00 167 Building * 167
50 0 0 1 0 0 0 0 50 00 168 Building * 168
50 0 0 1 0 0 0 0 50 00 169 Building * 169
*
50 0 0 1 0 0 0 0 50 00 170 Building * 170
50 0 0 1 0 0 0 0 50 00 171 Building * 171
50 0 0 1 0 0 0 0 50 00 172 Building * 172
50 0 0 1 0 0 0 0 50 00 173 Building * 173
50 0 0 1 0 0 0 0 50 00 174 Building * 174
*
50 0 0 1 0 0 0 0 50 00 175 Building * 175
50 0 0 1 0 0 0 0 50 00 176 Building * 176
50 0 0 1 0 0 0 0 50 00 177 Building * 177
50 0 0 1 0 0 0 0 50 00 178 Building * 178
50 0 0 1 0 0 0 0 50 00 179 Building * 179
*
15 0 0 0 1 0 1 0 50 00 180 Standpipe * 180
10 0 1 0 0 0 1 0 50 00 181 Cobbles * 181
10 0 1 0 0 0 1 0 50 00 182 Cobbles * 182
10 0 1 0 0 0 1 0 50 00 183 Cobbles * 183
10 0 1 0 0 0 1 0 50 00 184 Cobbles * 184
*
10 0 1 0 0 0 1 0 50 00 185 Cobbles * 185
10 0 1 0 0 0 1 0 50 00 186 Cobbles * 186
10 0 1 0 0 0 1 0 50 00 187 Cobbles * 187
10 0 1 0 0 0 1 0 50 00 188 Cobbles * 188
10 0 1 0 0 0 1 0 50 00 189 Cobbles * 189
*
10 0 1 0 0 0 1 0 50 00 190 Cobbles * 190
10 0 1 0 0 0 1 0 50 00 191 Cobbles * 191
10 0 1 0 0 0 1 0 50 00 192 Cobbles * 192
10 0 0 1 0 0 1 0 10 00 193 Flowers * 193
10 0 0 1 0 0 1 0 10 00 194 Flowers * 194
*
10 0 0 1 0 0 1 0 10 00 195 Flowers * 195
10 0 0 1 0 0 1 0 10 00 196 Flowers * 196
10 0 0 0 1 0 0 0 99 00 197 Water * 197
10 0 0 0 1 0 0 0 99 00 198 Water * 198
10 0 0 0 1 0 0 0 99 00 199 Water * 199
*
10 0 1 0 0 0 1 0 50 00 200 Cobbles * 200
10 0 1 0 0 0 1 0 50 00 201 Cobbles * 201
10 0 1 0 0 0 1 0 50 00 202 Cobbles * 202
10 0 1 0 0 0 1 0 50 00 203 Cobbles * 203
10 0 1 0 0 0 1 0 50 00 204 Cobbles * 204
*
10 0 1 0 0 0 1 0 50 00 205 Cobbles * 205
10 0 1 0 0 0 1 0 50 00 206 Cobbles * 206
10 0 1 0 0 0 1 0 50 00 207 Cobbles * 207
10 0 1 0 0 0 1 0 50 00 208 Cobbles * 208
10 0 1 0 0 0 1 0 50 00 209 Cobbles * 209
*
10 0 1 0 0 0 1 0 50 00 210 Cobbles * 210
10 0 1 0 0 0 1 0 50 00 211 Cobbles * 211
10 0 1 0 0 0 1 0 10 00 212 Bushes * 212
10 0 1 0 0 0 1 0 10 00 213 Bushes * 213
10 0 1 0 0 0 1 0 10 00 214 Bushes * 214
*
10 0 1 0 0 0 1 0 10 00 215 Bushes * 215
10 0 1 0 0 0 1 0 10 00 216 Bushes * 216
10 0 1 0 0 0 1 0 10 00 217 Bushes * 217
10 0 1 0 0 0 1 0 10 00 218 Bushes * 218
10 0 1 0 0 0 1 0 10 00 219 Bushes * 219
*
10 0 1 0 0 0 1 0 10 00 220 Bushes * 220
10 0 1 0 0 0 1 0 10 00 221 Bushes * 221
10 0 1 0 0 0 1 0 10 00 222 Bushes * 222
10 0 1 0 0 0 1 0 10 00 223 Bushes * 223
10 0 1 0 0 0 1 0 10 00 224 Bushes * 224
*
10 0 1 0 0 0 1 0 10 00 225 Bushes * 225
10 0 1 0 0 0 0 0 99 00 226 Riverbank * 226
10 0 1 0 0 0 0 0 99 00 227 Riverbank * 227
10 0 1 0 0 0 0 0 99 00 228 Riverbank * 228
10 0 1 0 0 0 0 0 99 00 229 Riverbank * 229
*
10 0 0 0 1 0 0 0 99 00 230 Riverbank * 230
10 0 0 0 1 0 0 0 99 00 231 Riverbank * 231
10 0 0 0 1 0 0 0 99 00 232 Riverbank * 232
10 0 0 0 1 0 0 0 99 00 233 Riverbank * 230
10 0 1 0 0 0 0 0 99 00 234 Riverbank * 234
*
10 0 1 0 0 0 0 0 99 00 235 Riverbank * 235
10 0 1 0 0 0 0 0 99 00 236 Riverbank * 236
10 0 1 0 0 0 0 0 99 00 237 Riverbank * 237
10 0 1 0 0 0 0 0 99 00 238 Riverbank * 238
10 0 1 0 0 0 0 0 10 00 239 Bushes * 239
*
10 0 1 0 0 0 1 0 50 00 240 Cobbles * 240
10 0 1 0 0 0 1 0 10 00 241 Grass * 241
10 0 1 0 0 0 1 0 10 00 242 Grass * 242
10 0 1 0 0 0 1 0 10 00 243 Grass * 243
10 0 1 0 0 0 1 0 10 00 244 Grass * 244
*
10 0 1 0 0 0 1 0 10 00 245 Grass * 245
10 0 1 0 0 0 1 0 10 00 246 Grass * 246
10 0 1 0 0 0 1 0 50 00 247 Cobbles * 247
10 0 1 0 0 0 1 0 50 00 248 Cobbles * 248
10 0 1 0 0 0 1 0 50 00 249 Cobbles * 249
*
10 0 1 0 0 0 1 0 10 00 250 Grass * 250
50 0 0 1 0 0 0 0 20 00 251 Roof * 251
10 0 1 0 0 0 1 0 10 00 252 Grass * 252
10 0 0 1 0 0 0 0 99 00 253 Fountain * 253
10 0 0 1 0 0 0 0 99 00 254 Fountain * 254
*
10 0 0 1 0 0 0 0 99 00 255 Fountain * 255
* Walls of Rome - Tile Definition Table - ROME.MCD
*
*
* Height = H
*
* Beach = B
* !!! Rome !!!
* Ground = G
* !!! Destroyed Tile Definition !!!
* Wall = Wl
*
* Water = Wt !!! Also Known as Destoyed Set 5 !!!
*
* Two-level = 2
*
* Diggable = D
*
* Scalable = S
*
* Resistance to Destruction = RD
*
* Damaged Tileset = DT
*
* Damaged Tile = Dam
*
* -----------------------------------------------
*
* H B G Wl Wt 2 D S RD DT Dam Desc Tile#
*
*
10 0 1 0 0 0 0 0 50 05 000 Rubble * 3 Ground
10 0 1 0 0 0 0 0 50 05 001 Rubble * 4 Ground
10 0 1 0 0 0 0 0 50 05 002 Rubble * 5 Ground
10 0 1 0 0 0 0 0 50 05 003 Rubble * 6 Ground
10 0 1 0 0 0 0 0 50 05 004 Rubble * 7 Ground
*
10 0 1 0 0 0 0 0 50 05 005 Rubble * 8 Ground
10 0 1 0 0 0 0 0 50 05 006 Rubble * 9
10 0 1 0 0 0 0 0 50 05 007 Rubble * 10
10 0 1 0 0 0 0 0 50 05 008 Rubble * 11
10 0 1 0 0 0 0 0 50 05 009 Rubble * 12
*
10 0 1 0 0 0 0 0 50 05 010 Rubble * 13
10 0 1 0 0 0 0 0 50 05 011 Rubble * 14
10 0 1 0 0 0 0 0 50 05 012 Rubble * 15
10 0 1 0 0 0 0 0 50 05 013 Rubble * 16
10 0 1 0 0 0 0 0 50 05 014 Rubble * 17
*
10 0 1 0 0 0 0 0 50 05 015 Rubble * 18
10 0 1 0 0 0 0 0 50 05 016 Rubble * 19 Ground
10 0 1 0 0 0 0 0 50 05 017 Rubble * 20 Ground
10 0 1 0 0 0 0 0 50 05 018 Rubble * 21 Ground
10 0 1 0 0 0 0 0 50 05 019 Rubble * 22 Ground
*
10 0 1 0 0 0 0 0 50 05 020 Rubble * 23 Ground
10 0 1 0 0 0 0 0 50 05 021 Rubble * 24 Ground
10 0 1 0 0 0 0 0 50 05 022 Rubble * 25 Ground
10 0 1 0 0 0 0 0 50 05 023 Rubble * 26 Ground
10 0 1 0 0 0 0 0 50 05 024 Rubble * 27 Ground
*
10 0 1 0 0 0 0 0 50 05 025 Rubble * 28 Ground
10 0 1 0 0 0 0 0 50 05 026 Rubble * 29 Ground
10 0 1 0 0 0 0 0 50 05 027 Rubble * 30 Ground
10 0 1 0 0 0 0 0 50 05 028 Rubble * 31
10 0 1 0 0 0 0 0 50 05 032 Rubble * 32
*
10 0 1 0 0 0 0 0 50 05 029 Rubble * 33
10 0 1 0 0 0 0 0 50 05 030 Rubble * 34
10 0 1 0 0 0 0 0 50 05 031 Rubble * 35
10 0 1 0 0 0 0 0 50 05 032 Rubble * 36
10 0 1 0 0 0 0 0 50 05 033 Rubble * 37
*
10 0 1 0 0 0 0 0 50 05 034 Rubble * 38
10 0 1 0 0 0 0 0 50 05 035 Rubble * 39
10 0 1 0 0 0 0 0 50 05 036 Rubble * 40
10 0 1 0 0 0 0 0 50 05 037 Rubble * 41
10 0 1 0 0 0 0 0 50 05 038 Rubble * 42
*
10 0 1 0 0 0 0 0 50 05 039 Rubble * 43
10 0 1 0 0 0 0 0 50 05 040 Rubble * 44
10 0 1 0 0 0 0 0 50 05 041 Rubble * 45
10 0 1 0 0 0 0 0 50 05 042 Rubble * 46
10 0 1 0 0 0 0 0 50 05 043 Rubble * 47
*
10 0 1 0 0 0 0 0 50 05 044 Rubble * 48
10 0 1 0 0 0 0 0 50 05 045 Rubble * 49
10 0 1 0 0 0 0 0 50 05 046 Rubble * 50
10 0 1 0 0 0 0 0 50 05 047 Rubble * 51
10 0 1 0 0 0 0 0 50 05 048 Rubble * 52
*
10 0 1 0 0 0 0 0 50 05 049 Rubble * 53
10 0 1 0 0 0 0 0 50 05 050 Rubble * 54
10 0 1 0 0 0 0 0 50 05 051 Rubble * 55
10 0 1 0 0 0 0 0 50 05 052 Rubble * 56
10 0 1 0 0 0 0 0 50 05 053 Rubble * 57
*
10 0 1 0 0 0 0 0 50 05 054 Rubble * 58
10 0 1 0 0 0 0 0 50 05 055 Rubble * 59
10 0 1 0 0 0 0 0 50 05 056 Rubble * 60
10 0 1 0 0 0 0 0 50 05 057 Rubble * 61
10 0 1 0 0 0 0 0 50 05 058 Rubble * 62
*
10 0 1 0 0 0 0 0 50 05 059 Rubble * 63
10 0 1 0 0 0 0 0 50 05 060 Rubble * 64
40 0 1 0 0 0 0 0 50 05 061 Rubble * 65
10 0 1 0 0 0 0 0 50 05 062 Rubble * 66
10 0 1 0 0 0 0 0 50 05 063 Rubble * 67
*
10 0 1 0 0 0 0 0 40 05 064 Smashed Gate * 68
10 0 1 0 0 0 0 0 40 05 065 Smashed Gate * 69
10 0 1 0 0 0 0 0 40 05 066 Smashed Gate * 70
10 0 1 0 0 0 0 0 50 05 067 Rubble * 71 Ground
10 0 1 0 0 0 0 0 50 05 068 Rubble * 72 Ground
*
10 0 1 0 0 0 0 0 50 05 069 Rubble * 73 Ground
10 0 1 0 0 0 0 0 50 05 070 Rubble * 74 Ground
10 0 1 0 0 0 0 0 50 05 071 Rubble * 75
10 0 1 0 0 0 0 0 50 05 072 Rubble * 76
10 0 1 0 0 0 0 0 30 05 073 Rubble * 82
*
10 0 1 0 0 0 0 0 30 05 074 Rubble * 83
10 0 1 0 0 0 0 0 30 05 075 Rubble * 84
10 0 1 0 0 0 0 0 30 05 076 Rubble * 85
10 0 1 0 0 0 0 0 30 05 077 Rubble * 86
10 0 1 0 0 0 0 0 30 05 078 Rubble * 87
*
10 0 1 0 0 0 0 0 30 05 079 Rubble * 88
10 0 1 0 0 0 0 0 30 05 080 Rubble * 89
10 0 1 0 0 0 0 0 50 05 081 Rubble * 90
10 0 1 0 0 0 0 0 50 05 082 Rubble * 110
10 0 1 0 0 0 0 0 50 05 083 Rubble * 111
*
10 0 1 0 0 0 0 0 50 05 084 Rubble * 114
10 0 1 0 0 0 0 0 50 05 086 Rubble * 115